MeG

Author's Section => Rules Queries and Clarifications => Topic started by: badhabum on July 25, 2021, 12:41:41 PM

Title: run away and skirmish distance bloked
Post by: badhabum on July 25, 2021, 12:41:41 PM
When running away or skirmishing, you roll a die to know how far you will go.

PG 129, point 4.7 explain clearly what happens when you reach table edges .

But what happens if the evading TUG cannot move it's full evading movement due to the presence of an enemy TUG or SUG ? It will have to stop but does it suffer a KAB as if reaching the enemy table side ?

As it is not a prompted move, it seems a evading TUG may not displace an enemy SUG .
Title: Re: run away and skirmish distance bloked
Post by: nikgaukroger on July 25, 2021, 12:52:47 PM
If it is stopped because it meets an enemy it cannot avoid with a 1/2 base shift it does not KaB - you only KaB with such an outcome if you meet your rear table edge and an enemy unit is not your rear table edge  ;D

You can never displace an enemy SuG, only friendly ones. If you meant push back an enemy SuG that only happens in the Movement phase anyway.
Title: Re: run away and skirmish distance bloked
Post by: badhabum on July 25, 2021, 07:51:09 PM
Exactly what I thought ..but it is written nowhere hence the question  8)
Title: Re: run away and skirmish distance bloked
Post by: nikgaukroger on July 25, 2021, 08:05:37 PM
The rules tend to tell you when something is required so if they don't say something is you can take it that it isn't  8)