Something that came up in a game this week
In the rules (pg 80, 15c) it states that the shift may be applied to "move around terrain".
The situation was a loose missile unit on a rough hill angled so one corner touched the side-edge of the hill such that a straight move forward would have resulted in part of a base ending in the open. It wanted to advance and stay in the rough terrain (nasty cavalry and close infantry nearby). The question was could it advance and use the universal half base width shift to stay on the hill (ie treating the open ground as terrain to be moved round).
Open Ground is listed on the terrain table.
This was not a game-breaker as cards and circumstances meant that the desired result could be achieved via different mechanisms but it did leave us with the question was this a valid interpretation of "moving around terrain"?.
I belive the intend is "to avoid terrain that ampers you, that disorders you" that has a negative effect on combat performance ..but not to enable loose order to avoid getting out of rough or difficult terrain
Quote from: badhabum on June 05, 2021, 03:33:22 PM
I belive the intend is "to avoid terrain that ampers you, that disorders you" that has a negative effect on combat performance ..but not to enable loose order to avoid getting out of rough or difficult terrain
The rules say "to move around terrain". (Page 80). However, I would agree, I believe the intention was to avoid rough or difficult terrain and not to allow troops to remain inside terrain. A clarification might be helpful.
Richard
While I agree that the normal use of the 1/2 base width slide is to avoid slowing terrain, it seems strange to me that we can get troops to avoid a wood or similar but we cannot get troops to avoid wandering into the open when their battlefield role is to occupy the same wood or similar.
So "advance and avoid getting caught up in the edge of the wood" is OK but "stay in the wood and harass the enemy" is not. To do the latter, apparently you have to do double wheels and other fancy stuff and cannot be near the enemy.
Just saying
well perhaps one got to anticipate or hold cards that enable one to do these manoeuvres.
Remember this is :
- a game
- set in the ancient world, these are not Frederic the Grea'ts grenadiers
- it is cowardly to leave the battleline to hide behind the rearranks of the unit BOOOH
- we got a helicopter view of things, the guys probably not, no satelite link yet
- they guys out of the wood might wonder if there are nasty enemies in front of them hidden in the brushes
- they simply feel good as they are...the gods did not give them the needed cards, alas all black, a dark omen again
- lack of coordination often occured in battles
-"go occupy that wood ! " ....oops we did not have time to do so, did not move early enough or fast enough... damned ! we are caught in the open alas thats life ! or perhaps not life..eeek ! skulls !!.
it is all part of a game and having fun, a cunning plan rarely survives in front of the enemy.
I've asked Simon Hall to visit this thread and comment.
Cheers
Dru