MeG

Author's Section => Rules Queries and Clarifications => Topic started by: AntiokosIII on February 10, 2019, 03:14:08 AM

Title: Shooting, charges, and countercharges
Post by: AntiokosIII on February 10, 2019, 03:14:08 AM
Shooters within 1 BW of the charge path may shoot at the chargers. May troops similarly situated shoot at counter-chargers? I assume no because the rules don't say you can, but this seems more than a bit...well... gamey? Arbitrary? I mean, I make it a personal rule to always assume Simon & Richard are smarter than me and know more than me, but I really don't understand this one.
Title: Re: Shooting, charges, and countercharges
Post by: Simon Meg-Meister on February 10, 2019, 07:46:16 AM
YES YOU CAN PAGE 73 C2.
BELOW IN ITALICS WAS AN AUTHOR MEMORY FAILURE... IGNORE.
LEFT IN SIMPYL SO THER REST MAKES SENSE.

APOLOGIES.  SI

No left it out for simplicity. 
Same with intercepts.
Both are more re-positionings to face an enemy charge.

I have tried to avoid second order issues that roll on and consume time.
Felt it created issues as there then has to be a path of counercharge etc.
And deal with slowing effect for them.
All seems harder work than needed.
And as the charger knows the rules they can live with it I feel.


Si
Title: Re: Shooting, charges, and countercharges
Post by: AntiokosIII on February 12, 2019, 06:09:58 PM
Not the answer I hoped for, but thanks for it anyway, O Mighty One.
Title: Re: Shooting, charges, and countercharges
Post by: nikgaukroger on February 14, 2019, 01:01:32 PM
How does Page 73 C 2 sit with this?
Title: Re: Shooting, charges, and countercharges
Post by: nikgaukroger on February 16, 2019, 06:54:57 AM
Which says:

QuoteAs a result Countercharges and Intercepts never make anybody respond to them with Run Away of Skirmish moves. They are however shot at if they go within 1BW of enemy with missile weapons with resulting casulaties and Slowing Effect of Fire distance

Seems to clearly say that counterchargers and interceps are shot at.
Title: Re: Shooting, charges, and countercharges
Post by: craig.w on February 16, 2019, 12:22:42 PM
Quote from: nikgaukroger on February 16, 2019, 06:54:57 AM
Which says:

QuoteAs a result Countercharges and Intercepts never make anybody respond to them with Run Away of Skirmish moves. They are however shot at if they go within 1BW of enemy with missile weapons with resulting casulaties and Slowing Effect of Fire distance

Seems to clearly say that counterchargers and interceps are shot at.

Yes, that seems clear cut, although on the QRS it says "2.4 prompt and move countercharges or intercepts" and then 2.5 is the shooting and slowing and 2.6 is prompting through fire, so that seems to imply that countercharges and intercepts don't get shot.
Title: Re: Shooting, charges, and countercharges
Post by: nikgaukroger on February 16, 2019, 02:02:12 PM
I don't think there is any such implication.
Title: Re: Shooting, charges, and countercharges
Post by: Simon Meg-Meister on February 16, 2019, 07:07:34 PM
Oops a case of Author memory failure. :-X :-\ :o
Thank you Nik G.

Seems I did indeed opt for the cleverer version after all.
Ignore previous comments.
Bane of an authors life remembering all things considered, not just those chosen.
Should have read my own rules. ;D

I will add a note in CAPS as an EDIT.

Si
Title: Re: Shooting, charges, and countercharges
Post by: nikgaukroger on February 16, 2019, 07:52:42 PM
Quote from: Simon Meg-Meister on February 16, 2019, 07:07:34 PM
Bane of an authors life remembering all things considered, not just those chosen.

Know that one all too well from FoG:R  :P
Title: Re: Shooting, charges, and countercharges
Post by: badhabum on February 16, 2019, 08:44:13 PM
You might also say clearly that if a unit starts it's charge or countercharge or intercept within 1 MU of an enemy unit that can shoot ( even from the rear ) that enemy shooter can shoot ( unless I am mistaken )
Title: Re: Shooting, charges, and countercharges
Post by: nikgaukroger on February 16, 2019, 08:55:19 PM
I'd think that is perfectly clear already.
Title: Re: Shooting, charges, and countercharges
Post by: accard on February 17, 2019, 02:32:22 AM
I have played a few opponents to whom that has not been clear.
Title: Re: Shooting, charges, and countercharges
Post by: accard on February 17, 2019, 02:46:06 AM
To expand on that - they measured the path of charge from the front of their unit - so if you were behind them then you were more than 1BW away from their path of charge.
Title: Re: Shooting, charges, and countercharges
Post by: craig.w on February 17, 2019, 08:55:02 AM
Quote from: nikgaukroger on February 16, 2019, 02:02:12 PM
I don't think there is any such implication.

Well, on the QRS it has
2.4 do countercharge and intercept moves.
2.5 shooting is done recording any slowing.
2.6 complete charge moves.

Does this mean that the counterchargers have to be moved back if they get hit in 2.5? That seems odd, doublehandling figures like that, and so players are either following the QRS and not actually shooting at counterchargers (which is how I think a lot of people interpret it) or doing the shooting before moving the counterchargers, which changes the phase sequence and should be amended on the QRS.
Title: Re: Shooting, charges, and countercharges
Post by: Simon Meg-Meister on February 17, 2019, 09:30:02 AM
A good spot Craig. I will need to refine and adjust.

2.4 needs to say "Prompt and move any counterchargers or intercepts, and take any fire on them"

As with a charge it would mean that you roll for anything they go within 1BW in their path and if slowed then they may not get all the way.

Si
Title: Re: Shooting, charges, and countercharges
Post by: AntiokosIII on February 18, 2019, 06:29:45 PM
Thanks, that clears it up.
Title: Re: Shooting, charges, and countercharges
Post by: Rino on February 22, 2019, 09:33:34 AM
Quote from: Simon Meg-Meister on February 17, 2019, 09:30:02 AM
A good spot Craig. I will need to refine and adjust.

2.4 needs to say "Prompt and move any counterchargers or intercepts, and take any fire on them"

As with a charge it would mean that you roll for anything they go within 1BW in their path and if slowed then they may not get all the way.

Si

I don't get the point. When intercepting or countercharging you can't enter within 1Bw of any enemy. How could they shoot at you then?
Title: Re: Shooting, charges, and countercharges
Post by: Jilu on February 22, 2019, 09:43:42 AM
when you are at 1 MU, you are within 1 MU.

within = in or into the range of
Title: Re: Shooting, charges, and countercharges
Post by: Simon Meg-Meister on February 22, 2019, 01:41:06 PM
It 1MU of chargers to be more precise...
So could happen.

Si
Title: Re: Shooting, charges, and countercharges
Post by: Roger on March 05, 2019, 10:19:45 AM
Of course if they are slowed they may not get within 1 base width to be shot at  ;D
Title: Re: Shooting, charges, and countercharges
Post by: Simon Meg-Meister on March 05, 2019, 05:20:39 PM
This latter issue we treat as second order and don't worry about ... or we end up with circularities.
S