Shooters within 1 BW of the charge path may shoot at the chargers. May troops similarly situated shoot at counter-chargers? I assume no because the rules don't say you can, but this seems more than a bit...well... gamey? Arbitrary? I mean, I make it a personal rule to always assume Simon & Richard are smarter than me and know more than me, but I really don't understand this one.
YES YOU CAN PAGE 73 C2.
BELOW IN ITALICS WAS AN AUTHOR MEMORY FAILURE... IGNORE.
LEFT IN SIMPYL SO THER REST MAKES SENSE.
APOLOGIES. SI
No left it out for simplicity.
Same with intercepts.
Both are more re-positionings to face an enemy charge.
I have tried to avoid second order issues that roll on and consume time.
Felt it created issues as there then has to be a path of counercharge etc.
And deal with slowing effect for them.
All seems harder work than needed.
And as the charger knows the rules they can live with it I feel.
Si
Not the answer I hoped for, but thanks for it anyway, O Mighty One.
How does Page 73 C 2 sit with this?
Which says:
QuoteAs a result Countercharges and Intercepts never make anybody respond to them with Run Away of Skirmish moves. They are however shot at if they go within 1BW of enemy with missile weapons with resulting casulaties and Slowing Effect of Fire distance
Seems to clearly say that counterchargers and interceps are shot at.
Quote from: nikgaukroger on February 16, 2019, 06:54:57 AM
Which says:
QuoteAs a result Countercharges and Intercepts never make anybody respond to them with Run Away of Skirmish moves. They are however shot at if they go within 1BW of enemy with missile weapons with resulting casulaties and Slowing Effect of Fire distance
Seems to clearly say that counterchargers and interceps are shot at.
Yes, that seems clear cut, although on the QRS it says "2.4 prompt
and move countercharges or intercepts" and then 2.5 is the shooting and slowing and 2.6 is prompting through fire, so that seems to imply that countercharges and intercepts don't get shot.
I don't think there is any such implication.
Oops a case of Author memory failure. :-X :-\ :o
Thank you Nik G.
Seems I did indeed opt for the cleverer version after all.
Ignore previous comments.
Bane of an authors life remembering all things considered, not just those chosen.
Should have read my own rules. ;D
I will add a note in CAPS as an EDIT.
Si
Quote from: Simon Meg-Meister on February 16, 2019, 07:07:34 PM
Bane of an authors life remembering all things considered, not just those chosen.
Know that one all too well from FoG:R :P
You might also say clearly that if a unit starts it's charge or countercharge or intercept within 1 MU of an enemy unit that can shoot ( even from the rear ) that enemy shooter can shoot ( unless I am mistaken )
I'd think that is perfectly clear already.
I have played a few opponents to whom that has not been clear.
To expand on that - they measured the path of charge from the front of their unit - so if you were behind them then you were more than 1BW away from their path of charge.
Quote from: nikgaukroger on February 16, 2019, 02:02:12 PM
I don't think there is any such implication.
Well, on the QRS it has
2.4 do countercharge and intercept moves.
2.5 shooting is done recording any slowing.
2.6 complete charge moves.
Does this mean that the counterchargers have to be moved back if they get hit in 2.5? That seems odd, doublehandling figures like that, and so players are either following the QRS and not actually shooting at counterchargers (which is how I think a lot of people interpret it) or doing the shooting before moving the counterchargers, which changes the phase sequence and should be amended on the QRS.
A good spot Craig. I will need to refine and adjust.
2.4 needs to say "Prompt and move any counterchargers or intercepts, and take any fire on them"
As with a charge it would mean that you roll for anything they go within 1BW in their path and if slowed then they may not get all the way.
Si
Thanks, that clears it up.
Quote from: Simon Meg-Meister on February 17, 2019, 09:30:02 AM
A good spot Craig. I will need to refine and adjust.
2.4 needs to say "Prompt and move any counterchargers or intercepts, and take any fire on them"
As with a charge it would mean that you roll for anything they go within 1BW in their path and if slowed then they may not get all the way.
Si
I don't get the point. When intercepting or countercharging you can't enter within 1Bw of any enemy. How could they shoot at you then?
when you are at 1 MU, you are within 1 MU.
within = in or into the range of
It 1MU of chargers to be more precise...
So could happen.
Si
Of course if they are slowed they may not get within 1 base width to be shot at ;D
This latter issue we treat as second order and don't worry about ... or we end up with circularities.
S