MeG

Author's Section => Rules Queries and Clarifications => Topic started by: Bombardier on May 18, 2021, 05:36:14 AM

Title: Some SUG and Generals/Commander questions
Post by: Bombardier on May 18, 2021, 05:36:14 AM
Hi everyone
A couple of questions with regards to SUGS and generals
1)   When a TUG is being screened by a friendly SUG moves does an Enemy SUG block the move if only the screening SUG would move into its area or does the fact that it is being pushed by a TUG force the enemy SUG to be displaced?

2)   TUGS can move through infantry SUGS, however cannot move through Cavalry SUGS. However, as I understand 9.3 K (page 114) a TUG can displace a SUG (does not specify type) so a TUG instead of moving through a Cavalry TUG can move into the Cavalry SUG's location and displace its position behind, in front, or to the side of the TUG as long as it meets the conditions of K1.2 & 1.2. Is my understanding of this, correct?

3)   Elephant TUG's can only group with infantry etc, however can an Elephant TUG Push/Pull a cavalry SUG along with it. I cannot see any rule which prevents this. Is this correct?

4)   If an instinctive General loses all UG's in his command he is still "Alive" draws cards etc, if he joins another command's UG can he fight in the front rank and provide the +1 bonus (hoping for a glorious death to cover the shame of the loss of his command)?

and lastly can he use any of his red or yellow cards to remove wounds from the UG he is now fighting with. In a recent game I allowed it because the way I see it the general in his quest for vengeance, glory, redemption etc is motivating gathering and forcing the troops around him with his actions. However, an official ruling would be good? 

Thanks in advance for your replies and my apologies if these have been asked before

cheers
Ron
Title: Re: Some SUG and Generals/Commander questions
Post by: nikgaukroger on May 18, 2021, 06:19:17 AM
Quote from: Bombardier on May 18, 2021, 05:36:14 AM
Hi everyone
A couple of questions with regards to SUGS and generals
1)   When a TUG is being screened by a friendly SUG moves does an Enemy SUG block the move if only the screening SUG would move into its area or does the fact that it is being pushed by a TUG force the enemy SUG to be displaced?

Only a TUG can push back an enemy SUG and so if it isn't a TUG contacting the SUG there can be no push back.


Quote
2)   TUGS can move through infantry SUGS, however cannot move through Cavalry SUGS. However, as I understand 9.3 K (page 114) a TUG can displace a SUG (does not specify type) so a TUG instead of moving through a Cavalry TUG can move into the Cavalry SUG's location and displace its position behind, in front, or to the side of the TUG as long as it meets the conditions of K1.2 & 1.2. Is my understanding of this, correct?

The Universal Rules on Page 80 say the displacement can be up to 1BW - so there may be a bit of a discrepancy between the two bits of the rules here :(  One to look into.

However, I would not allow the displacement to put the SUG behind the moving TUG as that would effectively involve moving through which is not allowed - the displacement otherwise is the minimum to allow the TUG to move.


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3)   Elephant TUG's can only group with infantry etc, however can an Elephant TUG Push/Pull a cavalry SUG along with it. I cannot see any rule which prevents this. Is this correct?

Tugging a SUG is not a Block Move so you are correct  :)


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4)   If an instinctive General loses all UG's in his command he is still "Alive" draws cards etc, if he joins another command's UG can he fight in the front rank and provide the +1 bonus (hoping for a glorious death to cover the shame of the loss of his command)?

Yes. Note if he is killed when he has no UGs he is not replaced and draws no cards (Page 93).


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and lastly can he use any of his red or yellow cards to remove wounds from the UG he is now fighting with. In a recent game I allowed it because the way I see it the general in his quest for vengeance, glory, redemption etc is motivating gathering and forcing the troops around him with his actions. However, an official ruling would be good? 

He can if he is a Professional general (with the usual exemptions about allied).
Title: Re: Some SUG and Generals/Commander questions
Post by: nikgaukroger on May 18, 2021, 06:58:23 AM
Quote from: nikgaukroger on May 18, 2021, 06:19:17 AM
Quote from: Bombardier on May 18, 2021, 05:36:14 AM

2)   TUGS can move through infantry SUGS, however cannot move through Cavalry SUGS. However, as I understand 9.3 K (page 114) a TUG can displace a SUG (does not specify type) so a TUG instead of moving through a Cavalry TUG can move into the Cavalry SUG's location and displace its position behind, in front, or to the side of the TUG as long as it meets the conditions of K1.2 & 1.2. Is my understanding of this, correct?

The Universal Rules on Page 80 say the displacement can be up to 1BW - so there may be a bit of a discrepancy between the two bits of the rules here :(  One to look into.



And a look into this finds the errata of:

"DISPLACING SUGs Page 114 K 1 should read "... displaced by the minimum necessary up to a maximum of 1BW ..." to be thereby consistent with Page 80 Universal Rule 16."

;D
Title: Re: Some SUG and Generals/Commander questions
Post by: Bombardier on May 18, 2021, 02:10:51 PM
Thanks Nik. BTW enjoying listening to the POD cast keep up the good work

Ron
Title: Re: Some SUG and Generals/Commander questions
Post by: Ambiorix on May 20, 2021, 10:11:11 AM
"If an instinctive General loses all UG's in his command he is still "Alive" draws cards etc, if he joins another command's UG can he fight in the front rank"

Nice, didn't realize this.
So does he get an automatic 'free move' (displaced) of 6BW (in the open) towards the other command when his UG is destroyed in combat (and he survived) or does an enemy base needs to physically touch him?
Also, I presume he cannot 'interpenetrate' enemy bases during such a move (or be 'teleported' 6 BW) ?
Title: Re: Some SUG and Generals/Commander questions
Post by: lionheartrjc on May 20, 2021, 11:37:51 AM
Generals cannot pass through enemy UGs.  Generals can pass through friends (implied by the rules, I am not sure it is explicitly stated).

A general only gets a free move if they would be contacted by enemy (page 79).  So if the UG breaks, is not pursued and the general is in the rear then I don't believe they get a free move.

Note:  An allied general cannot fight with non-allied troops. If all an allied UGs are broken I believed the general was removed and doesn't draw cards (but I can't find this in the rules).
Note:  A general who has lost all UGs in his command can continue to fight, but if killed does not get replaced (page 93).  This seems to imply that if a floating general is killed then they are not replaced.
Title: Re: Some SUG and Generals/Commander questions
Post by: badhabum on May 20, 2021, 03:23:10 PM
QuoteNote:  An allied general cannot fight with non-allied troops. If all an allied UGs are broken I believed the general was removed and doesn't draw cards (but I can't find this in the rules).

PG 93 : the replacement general is placed with any UG in their command. if there are no UGS remaining in the command, then NO replacment general appears and no cards are dealt

But that is only if dead

Nothing is written about not him having cards to play with if his command is broken :-) So the same as if all instinctive generals, he seems to have his share of cards to play with even with nothing to command
Title: Re: Some SUG and Generals/Commander questions
Post by: steads on May 21, 2021, 04:09:58 AM
Quote from: lionheartrjc on May 20, 2021, 11:37:51 AM
  This seems to imply that if a floating general is killed then they are not replaced.

A floating general can only be a professional CinC, so all non-allied UGs on the table are under his command (ie he can order them, albeit having to use an extra coloured card)