MeG

Author's Section => Rules Queries and Clarifications => Topic started by: Stephen T on October 03, 2020, 05:13:00 PM

Title: Slowing Effect Of Fire
Post by: Stephen T on October 03, 2020, 05:13:00 PM
After summing up the skulls, wounds and S results do you compare it to the target width before or after shooting.  We had a case of a unit starting with three base widths but loosing one base width to shooting and the sum was 2.
Title: Re: Slowing Effect Of Fire
Post by: nikgaukroger on October 03, 2020, 05:35:21 PM
Must confess to never having thought about it and always applied it to the width before shooting.

However, I note that on page 86 in the detailed turn sequence remove casualties comes before marking of slowing effects - SP3.1, 1.1 and 1.2.

I also note that the references to 9.6 H and 9.6 G should be 9.6 I and 9.6 H  :(
Title: Re: Slowing Effect Of Fire
Post by: badhabum on October 04, 2020, 03:40:54 PM
I would say that you must take into account the unit as a whole as before firing and after that implement the slowing effects .

A bit the same as when a unit routs, you take the casualties but you test all units with 3 MU of the router as it was before routing .
Title: Re: Slowing Effect Of Fire
Post by: Simon Meg-Meister on October 04, 2020, 04:24:51 PM
Before.

Casualty removal after the roll - all effects simultaneous.
But I can see why you ask.

S