MeG

Author's Section => Rules Queries and Clarifications => Topic started by: AntiokosIII on January 12, 2020, 01:20:44 AM

Title: Move after pursuit
Post by: AntiokosIII on January 12, 2020, 01:20:44 AM
We didn't find this in the clarries, but surely it's come up before.

A 6 stand unit of avg lancers charges 2 units of superior skilled horse archers w/ short spear. Some miraculous dice are rolled by te horse archers (3 dead lancers on the way in) and the lancers rout during charge contact. The victorious horse archers pursue.

In the ensuing movement phase, may the horse archers make a regular prompted movement action? We thought not, but neither during nor after the game could I find a rule or a clarry on this.

Did we do it right?
Title: Re: Move after pursuit
Post by: badhabum on January 12, 2020, 11:12:40 AM
Here is my understanding of the rules and previous games and will need confirmation :

Pursuit move is not a prompted move .

Your horse archers do pursue but did not charge ( that is a key point ) so they did no prompted or free move in the charge phass.

Hence they may move during movement phase even if they pursued.

Had the lancers broke trough the horse archers, they would not be able to move as they "charged" !
Title: Re: Move after pursuit
Post by: nikgaukroger on January 12, 2020, 11:36:56 AM
This clarry is probably the relevant rules:

Quote
CLARRY: How many "Actions" per Turn?

An UG may only make a single prompted action, free/forced charge, run away/ skirmish per turn with
the exceptions:

• Troops who stopped Force Charges may then make another action later in the turn.
• MF1, MF2 actions in their movement or fighting phases - you can do as you have cards for
when in a fight.
• After a skirmish or run away, an M2, M9 or M10 action can be used to move forward/
backwards up to 2BW.
• All actions in the fighting phase and end of turn phase can be done after making an earlier
PA.
• Any number of outcome moves can be made (i.e. involuntary moves such as routs, being
pushed back etc.).
• "Evaders" who are forced to evade can make a run away after doing its first evade if then
otherwise hit by a different charger.
Title: Re: Move after pursuit
Post by: badhabum on January 12, 2020, 08:19:06 PM
The answer is not there .

The question being : a unit receives a charge, breaks the ennemy at the IMPACT phase and pursues . may it move during movement phase.

My answer is yes as it did not charge.

Pursuing is not a response move, nor a prompted move ( unless I am mistaken )
Title: Re: Move after pursuit
Post by: nikgaukroger on January 12, 2020, 08:49:12 PM
Quote from: badhabum on January 12, 2020, 08:19:06 PM
The answer is not there .

I think you'll find the 5th bullet covers it.

And it agrees with your view  :D
Title: Re: Move after pursuit
Post by: badhabum on January 12, 2020, 08:55:10 PM
Ok now I see it . I read it but lack of games and so lack of training and you forget the importance of words.

So I am right  8)

Now finishing of prep for IWC ..
Title: Re: Move after pursuit
Post by: AntiokosIII on January 13, 2020, 11:12:22 PM
Quote from: nikgaukroger on January 12, 2020, 08:49:12 PM
Quote from: badhabum on January 12, 2020, 08:19:06 PM
The answer is not there .

I think you'll find the 5th bullet covers it.

And it agrees with your view  :D

I will defer to your expertise, Mr. G., but the 5th bullet covers this point very, very indirectly. This is the result I thought correct during the game, so I ought to be delighted, but I confess I was hoping for something a shade more explicit, like "Yes, fool, Troops that stand to receive a charge, rout their opponents at contact, and then pursue in the charge phase can then move during regular movement by expending cards as usual. Duh."  OK, I'd like to think that if it was THAT explicit I would have seen it, but that's my ego talking.

In any event, I'll assume Simon agrees and play it this way.
Title: Re: Move after pursuit
Post by: Simon Meg-Meister on January 14, 2020, 02:14:23 PM
Compendium text at present

14.   PROMPTED ACTION PER TURN: an UG makes a single prompted action or charge per turn with four exceptions.  Being pushed or displaced does not count as an action.
•   a) as a many MF1 and MF2 actions may be done as cards allow,
•   b) they can do F1-F4 action after having charged earlier,
•   c) they can move after doing a C3 to stop a forced charge. 
•   d) after a skirmish or run away, UGs can only do a limited M2, M9 or M10 action (see QRS).


So if they stand and receive they haven't charged and haven't made a prompted action so yes they can do something in the movement phase. The principle is similar to charges that break things and pursue and fight again.  Charge phase = 10 seconds approx. Melee combat a few minutes.  So if someone blows up on contact ... we give them more chance to do something else.
Title: Re: Move after pursuit
Post by: AntiokosIII on January 14, 2020, 06:11:47 PM
Thanks, Simon!
Title: Re: Move after pursuit
Post by: Roger on January 17, 2020, 10:25:04 AM
Hmm, so if devastating chargers stand to receive how can they claim Devastating charger factors without charging??
Title: Re: Move after pursuit
Post by: Simon Meg-Meister on January 17, 2020, 11:08:41 AM
Its short 10m countercharge rather than the out and out attack.

Si